Posts tagged ‘controller’

January 22, 2014

Nintendo WiiU – should go TOY crazy (NFC)

Since PS4 and Xbone are selling millions, and WiiU is still choking, many analysts are preaching Nintendo’s doom, and returning to this bizarre idea they need to flush all their IPs out to the mobile market. Michael Pachter has been suggesting this insane notion for years (god love ‘im). Reading this collection of smart op-eds at Gamasutra and this featured blog post by Chip Sineni (mostly poo-pooing that poop idea), I was struck by a different idea which has me all excited. so i’m storing it here on the blog for posterity.

my armchair solution: the best thing Nintendo could do is go whole hog at the NFC toy angle.

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April 29, 2013

WiiU : where’s the (magic) beef

For months now, everyone keeps noting that the WiiU is a disaster (1)(2)(3)(4) – and nobody can suggest how to fix it. Not that people have too many different ways to fix it, mind you. Nobody can suggest a single reasonable way for Nintendo to turn it around. As if it was an insurmountable problem. Instead of fixes, they offer up bizarre suicidal ideas like : suddenly launch a new console; stop bundling the costly gamepad (even though it’s the main innovation); sell those precious Nintendo franchise games on other people’s systems (and follow in sega’s footsteps to embarassing obscurity).

Well, I have a solution.

All Nintendo needs to offer is : the magic.

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December 28, 2012

controller based mobile gaming?

Brandon Sheffield offers a cool interview with Tim Sweeney at Gamasura. one bit struck me hard:

“when you take that device and broadcast that image to the TV, then suddenly you just have a big, flat mouse-like surface.”

– for some reason this got me excited about the exact opposite experience: controlling your mobile device(s) with your console’s controller.

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