Archive for ‘website’

May 26, 2010

Sayyy, web browsing friend, have you read this?

http://www.wired.com/magazine/2010/05/ff_nicholas_carr/

quote: “Research continues to show that people who read linear text comprehend more, remember more, and learn more than those who read text peppered with links.”

At first, this strikes me as just another dogmatic fear-of-change reaction. ‘we did it one way for hundreds of years, so this new thang must be inferior. or a throwback to primitive animal-brain crap that nobody really wants.’ .
…I guess they do mention that the hypertext distraction isn’t as pronounced as it once was, because people have learned to tune out hyperlinks. but. I don’t think they really believe it.

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April 30, 2010

Apple vs. Adobe: My thoughts on the Jobs rant and rebuttals

my view:
Jobs is saying there is a difference between apps and the web.

I think the key is this:
“It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps.”

Some mention that apple could get involved in Adobe’s open screen project, but the whole point of that project is “o provide a consistent runtime environment.” How can you do this between a blackberry and an iPhone?

(degrading features gracefully? that sounds like something for the web, not for an app. !!!).

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October 3, 2008

Shoggoths in the deep

I’ve switched around between reading 4 different books today. “How to cheat in Adobe Flash CS3” (praised on amazon as a great honest resource of animation and design tricks), “Learning ActionScript 3.0″ (looked straight forward to me so i bought it to balance out the first book, also purchased earlier tonight at Borders), Penny Arcade 3: The Warsun Prophecies” (rented from the library, a fun collection of old strips and commentaries from 2002. it astonishes me how much MORE i appreciate Penny Arcade – the DEEPER i dig into it. those boys were damned talented even 6 years ago), and HP Lovecraft’s At The Mountains of Madness (also rented from the library. I’ve already read the story several times, but I was eager to read this editions lengthy intro and 70 page extra feature: HP’s essay, “Supernatural Horror in Literature”).

This last book is what disturbed me forth into writing this brief blog. The introduction by China Mieville deeply disturbed me. China beats around the bush a bit, heaps on the praise, and annoys with a variety of excessively obscure words (it seems everyone does this when surrounding some HPL text. but only HPL manages to avoid annoying. HPL seems to be taking the english language very seriously, whil everyone else is just showing off or imitating).

China ends with a focus on what must have been the real purpose. a huge slam on HPL for his racism and elitism. China points out that the whole book (SPOILERS! …?) is about: elitist fears of the uneducated masses. HPL supposedly converteded to socialism as the great depresssion set in, having given up on the Capitalist experiment. But HPL hoped for some small oligarchy of the intelligent and well bred to take control, and thus avoid any messy revolutions. because revolutions generally destroyed culture. and HPL was deathly afraid of the lesser people that surrounded him. thus the cyclopean cities found in the ice are directly symbolic of themes in some social politics HPL was reading/promoting. cities that out grew themselves, sucked everything out of the surround nature (literally a giant black city in a white void). The protagonists see the heights of this civiliation in the art/carvings, but quickly see this art becoming a self parody. and eventually an embarassment. and the Shoggoth slave class that revolted (and are now, quite revolting in appearance), are still in the skummy depths beneath the city. plus, the “tekeli-li” and giant albino penguins are supposedly direct references to an earlier story by Poe.

this intro blew my mind.

it serves to destroy any chance i’ll ever have of respecting HPL as a person (which makes it hard for me to champion his works. he endorsed hitler for chrissakes), and also serves to explain how his well written but seemingly-silly horror story is actually a careful deep social commentary, mixed with subtle literary references to his heroes that might put tarantino to shame, mixed with a subtle psychological symbolism (drilling beneath the surface, to face the monsters within) that he may or may not have even been aware of it.

it lightly boggles my mind.

So i’m playing the “political history” commentary on the 13 Days DVD (also rented from the library, as i’ve been obsessing about the history/politics of the 60’s this week), and trying to relax.

I can’t seem to get my head around all the nuances of “context” surrounding the society of 1959-79, so i won’t claim to understand the context of HPL’s social times. and thus i won’t seek to judge HPL’s apparent psychological/character problems. And i’ll sit here wondering how well i even understand the context of modern day society. hmmf. (depressing).

uh, the short story: I quit cigarettes a little over two weeks ago, and still haven’t gotten back on track. I’m spending a ton of time on everything BUT relevant work.

September 24, 2008

machines entering deep REM states

I’m currently cleaning up and organizing: everything.

listening to an interview with the smart guy behind “the design of everyday things” (and a series of related books that i was unaware of. oop)
http://www.core77.com/broadcasts/src/core77_broadcasts_norman.mp3
a lof of good/interesting “big picture” thoughts about humanity’s relationship to technology.

I quit smoking a week ago. then went camping over the weekend. I’m now entering that shakey period where i think i’ve weathered the worst of it, and it’s time to start re-entering my normal activities. Yesterday i got a call in the early morn (well, 9am) asking if i could have storyboards finished by 5pm. And I was like “hello? wha? who is this?” got it done. but it was yet another curveball.

so now, to get back on track. i’m cleaning up everything. organizing each individual piece of paper in the three separate 10 inch stacks that have been on the floor at the foot of my bed for months. downloaded and ran CCleaner and SpyBotS&D to try and speed up my computer. the first cleaned out 8 gigs of wasted space. the second found nothing. sooo. hmm.

anywho. the only thing i really wanted to post was this: three random ideas from recent camping trip (which will no doubt be lost for years, in my drawers of random story ideas):

1-surfing haunted waves.
2-short film about “never turn your back on the ocean” warning sign. father plays with son, and keeps eying the ocean nervously. it seems that tiny sneaking waves are the worst of his troubles. until a giant tree washes up at 60 mph, and totally gores him to death.
3-i’d like to see a short “sciNow” movie about resolving a traffic skirmish with tech. ie, reckless driver cuts off our hero on some winding country roads. Our hero’s passenger takes series of flashy photos, sends them to cops. blares warnings of impending legal over loud speakers atop hero car. reckless driver goes from living life like a soulless video game, to seriously fearing for the repurcussions of his actions.

ra.

September 17, 2008

life: grow up

Just a quick update on life stuffs.

Flew up to seattle on Monday to meet the team (of dudes i’m making storyboards for). I’ve been highly stressed for days, leading up to this meet. Now i am left a little down, brain dead, and eager to attack projects.

Feels like i’ve been spending all my free time on everything EXCEPT what i need to be focusing on: VidHero.

So i’m sitting down tonight to lock the script and roughs for issue two of vidHero. I’ll be doing it in a word document table, because i’m still in this corporate-storyboard mindset. Excited to put this bitch to bed, and move on to fresher stories. Though i should probably endeavor to make this bitch fresh again… Just not sure how. hmm.

Anywho. Also need to get the &#%!ing shopping cart up. although it seems pointless, because i can’t see anyone actually visiting this site and deciding to buy something. must do it anyway. because i gots shits to sells. and maybe 10 to 20 friends will buy things. and it’ll be a good learning experience. … i am writing all this down to try and talk myself into doing it. urgh.

anywho. Not much else to report. Not sure what i’ve already reported. which is a sign that not much has changed in the last week or two. sooo, i’ll leave off. sign off. shove off. for now.

September 6, 2008

the insanity will continue until morale improves

SUPER INSANE-O-PANTS!

sooo, i’m out of my mind with busy. Monday a friend suggested his team might need me to do some story boards for some videos they’re handling for a big corporation. I worked hard all day tuesday to deliver some flash mock ups for the local video game making project. then wednesday i sat down and cranked out a sample storyboard sequence to try and land the job. I got the job. then thursday i sat around mostly fretting over how not to make an ass of myself (while also doing my finances, and spitballing various concepts to convey the video’s proposed message), and then got a call to head downtown and discuss the first video in detail. Today, er, yesterday- friday – I spent alllll day cranking out the first official boards. then i realized i was out of time, (the guy wanted them asap, to show the client), so i skipped polishing them and made up a sequence with the raw pencils.

a questionable move. hoping i didn’t make a mistake there. ehhhh.

but now i find myself beyond exhausted. too many hours without enough breaks. if you figure i made 20 drawings on wednesday, and 59 today, that’s like making 3 pages of a comic book in one day, spending the next day feeling sick with nervous idiocy, then making 10 pages the following day. 10 fucking pages is insane. I usually feel great if i can manage one page in a day. INSANE! not to mention all the focus/stress of trying to juggle concepts and storytelling/editing and vectors in your head. there is no room left in my head. i can’t remember what i was going to do this week for vidHero. ugh. though i do feel like i’m battering myself into a faster working methodologgygygygyg

ANd in theory, i should sit down first thing tomorrow morning and start polishing the drawings, for max professionalitytytytytyt,y.

but. geez. i dunno. i’m lightly hoping they’ll be thrilled with the raw pencils. though they seem embarassing to me. though i’ve underestimated people’s enjoyment of my rough work before. though. ugh.

anywho. it’s late. time for sleep. just noting the news.

August 29, 2008

Erp birp purp

worked on the shopping cart/store stuff today. SO CLOSE. which is exciting for exactly: me.

Recently finished designing some shirts for a friend, for his fitness training business. Probably post the final designs in my deviant art account next week. Seems like a million things are in the pipe. Planning to flesh out the vidHero website extensively to better display all the stuff that is being made. but figured i should sort out the business of being able to sell my products first. being a business and all. yawn.

But for the past 5 minutes i’ve just been staring at a wall, daydreaming about how to make a kickass multiplayer version of Manhunt. I don’t know why i so often obsess over this little game. nobody has played it, and fewer have enjoyed it. (or am i misinformed?). i think it’s a grand socio-psychological experiment, and the scariest /most disturbing series of games i’ve every played. (i beat the first one a couple weeks ago, and am now slowly trudging through the wii-enhanced weirdness of the sequel.). check out the forums at www.pagdig.org if you’d like to discuss. ?

Annnnd… i’m not going to rant on and on about unfinished things.

But i will say: i’m off to the penny arcade expo for the weekend, with girlfriend and 2 pals. It feels really weird to be heading off to 3 days of expo just to attend and have fun. keep telling myself not to sweat any possible business angles and just have fun. but this seems quite impossible. one some strange scary levels.

anywho! more later!

August 23, 2008

PDX Zine Fest : Happening Now!

Sorry for late notice.

I will be at the PDX Zine Symposium today and tomorrow, running a table for SolidFuelStudios. I’ll be selling the brand-new first issue of VidHero, VidHero t-shirts, and left-field mini comic about dreams (“Chimera Chic”). If you’re in the Portland area and would like to stop by, check here for more info: http://www.pdxzines.com/

I’m kicking myself for not budgeting prep time to get the websites updated. kick ick. erk.

More later! Soon even!

April 30, 2008

Stumptown ftw (all my buts are weak)

fav artI had a reallly great time at the Stumtown Comics Fest ( http://www.stumptowncomics.com/ ) last weekend. Almost every talk i attended was awesome and useful. Met a ton of cool people. Handed out a ton of cool business cards. smoked a ton of cool cigarettes. Was a little sick, and got about 5 hours of sleep spread over a 3 day period. (bleHgh). It was great. 🙂

I’m planning to write up the experince as a “lesson” for the Solid Fuel Studios website (which will have tons of lessons on various business-building topics, someday soon. Promise.) The highlight of the show for me was definitely having the first 6 pages of vidHero reviewed and critiqued by the editor for Dark Horse (Scott Allie). While it wasn’t what he was looking for, he offered some keen advice, and it was thrilling to suffer the anguish of having my baby critqued. He was a quiet intense dude, but very cool, and basically his advice was too loosen up the pages a bit and make it more approachable.

It’s suprisingly hard to accept and use advice, or deal with any sort of criticism from someone who knows what they’re talking about . A little voice in my head keeps saying “but but but”. (ie “but it’s supposed to have a ton of text, like a euro comic!” “but it doesn’t matter if you read the text bubbles in the wrong order, i double checked that each possible order still made sense” “but it’s supposed to be dense up front, so you’ll feel a breathe of fresh air later when the fighting starts” etc. )
But it’s clear that I shouldn’t try to explain away a professional’s free insights. (i didn’t say any of the above when he was reviewing, as i’m mortified of being yet another blind spot artist). I found the whole experience very titillating and heart breaking and exciting. And quiet. A little too quiet.

Can’t wait to see what people make of the finished comic! Currently, working on page 8. planning to rip through it and not look back, so something can be printed in time for the Olympia Comics Fest on June 7th. (but it’s pretty clear i’ll want to go back and try to unify everything at one point, such that no frame is left behind. quality/pride wise.).

Silver medal of the Stumptown experience goes to the “Monetizing Web Comics” session, which nailed every reason i started this vidHero project, and more.

posted by warren – currently up too late, having blown a few hours on GTA IV like thousands of other foolish russian-immigrant addicts across the country. Lordy but the game’s story is a great mix of scarface and … Eastern Promises? General Russian awesomeness?

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April 9, 2008

quick note – email access spotty. couch surfing until mid April. Only able to type in title area through this browser!!!