Archive for ‘video game’

March 24, 2011

Review: Kirby’s Epic Yarn (stitch free)

Over at The Escapist, I dug Ben “Yahtzee” Croshaw’s latest hate-filled Zero Punctuation review of Kirby’s Epic Yarn (just now released in Australia, apparently). This is the first game in a long time that I wished I could return for a full refund. So here is my response to his review (dumped in his forums, amidst hundreds of random pithy one liners and crap-comments):

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March 18, 2011

Gun Loco …become: Clans of the Alphane Moon?

Read this sad story of Gun Loco’s cancellation over at gamasutra (always sorry to hear the work is being abandoned, and a likely huge team of developers is seeing their baby killed).

First thought was : they should rebrand the game as an adaptation of “Clans of the Alphane Moon“!

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February 25, 2011

User Feedback based design, and Biometrics

I’ve become very interested in “redesigning the game, after I gather mass of data.”
(I guess it’d be neat to change a game on the fly while gathering usage feedback, but since the tools I would use aren’t going to be widespread anytime soon – much more interested in iterating on a game which can end up widely distributed).

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February 25, 2011

The lure/illusion of short time investments (re: game play)

Just commented on Christian Nutt’s feature at gamasutra : The Rise Of Dragon Age II.
I’ve been saying for years that “I’m just not an RPG guy” (though it seems I’ll avidly play every other genre). I think of it as a question of time : when I hear a game has more than 30 hours of gameplay – I hesitate to buy it. Because I know I won’t be experiencing everything it has to offer. (would you buy a DVD/Bluray if you knew some parts of the feature would be omitted?)

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February 10, 2011

Marketing Concepts: the Calculated Climate Change of Bulletstorm

After reading Andrew Vanden Bossche’s High Aspirations for High Scores article on Gamasutra, I’m really surprised at all the ways Bulletstorm’s “Echoes mode” demo failed to hold my hand, and found it to be a major stumbling block in the game’s otherwise stellar promotion.

Would like to try and dissect the marketing experience so far, here:

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December 29, 2010

gore gaming (thoughts on the genre)

it's like christmas all over me!

This post was originally ranted out at the Escapist forums, in response to Ben “Yahtzee” Croshaw’s post/article about Splatterhouse and potential gore gaming mechanics:

I think what’s interesting about gore gaming is – the concept of sadism.

If video games are this magical invention that frees you to “do anything you can think of,” then why are you perpetrating all this gore?
Make the game focus on this. If you ignore this aspect of the experience (by making the game about a stylish world travelling treasure hunter, for example) then you’re robbing the gore of it’s punch. You’re making a different genre of game that happens to have some gore in it. which strikes me as lame/irresponsible.

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December 29, 2010

Game Dev Story : emperor’s new clothes? crippled tamagotchi?

(this was posted initially as a response to gamasutra’s best iOS games of 2010)
I’ve heard nothing but praise for Game Dev Story (GDS), but disagree heartily.

Isn’t it more like some sort of simple limited tamagotchi than a real game? (is there a better term? “micro simulation with minimal input allowed”?)

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November 17, 2010

Kinect Gears of War idea

my dream for a Kinect Gears game (since I can’t make it) (as commented on wired’s Game|Life)

You are the president (of what remains of the human race basically).

A) You give speeches to the troops, with a first person pespective from a podium (minor kareoke mechanic decides if you are reading the teleprompter). Choose different speech pathes (a or b, color coded to indicate angry or heartstrings text) by gesturing to left or right.
Kinect tries to detect if you’re “spicing it up” with swear words or certain gestures. Like Dance Central: for delivering speeches.

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November 9, 2010

Valve Developer Commentaries (idea)

After reading Brandon Sheffield’s recent interview with Erik Johnson at gamastura, I had idea (might be a poor idea…):
It’d be charming/funny if Valve offered Easy, Medium, and Hard commentaries.

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November 4, 2010

Kinect : Gears of War (idea)

…I’ve been obsessing on Kinect all day. Wondering at how to make a serious game with it.

Keep thinking there could be an cool game that mixes two things:
1) the super-photo sleuthing from Blade Runner (“quadrant 3, enhance. go back. turn 10 degrees. enhance.”)
2) giving speeches (reading text aloud. maybe deviating from script if crowd is getting restless. emphatic gesturing.)

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