Archive for ‘video game’

January 22, 2014

Nintendo WiiU – should go TOY crazy (NFC)

Since PS4 and Xbone are selling millions, and WiiU is still choking, many analysts are preaching Nintendo’s doom, and returning to this bizarre idea they need to flush all their IPs out to the mobile market. Michael Pachter has been suggesting this insane notion for years (god love ‘im). Reading this collection of smart op-eds at Gamasutra and this featured blog post by Chip Sineni (mostly poo-pooing that poop idea), I was struck by a different idea which has me all excited. so i’m storing it here on the blog for posterity.

my armchair solution: the best thing Nintendo could do is go whole hog at the NFC toy angle.

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November 1, 2013

Behavioral Engineering is fascinating…

Maybe my obsessions about biometrics should be redirected towards “Behavior Modeling.”

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April 29, 2013

WiiU : where’s the (magic) beef

For months now, everyone keeps noting that the WiiU is a disaster (1)(2)(3)(4) – and nobody can suggest how to fix it. Not that people have too many different ways to fix it, mind you. Nobody can suggest a single reasonable way for Nintendo to turn it around. As if it was an insurmountable problem. Instead of fixes, they offer up bizarre suicidal ideas like : suddenly launch a new console; stop bundling the costly gamepad (even though it’s the main innovation); sell those precious Nintendo franchise games on other people’s systems (and follow in sega’s footsteps to embarassing obscurity).

Well, I have a solution.

All Nintendo needs to offer is : the magic.

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January 9, 2013

Motion Controls – why won’t you get it?

The grand Gabe Newell gave an interview with the Verge recently (which gamasutra covered here. I link to gamasutra because it has an intelligent commenting community), and several reporters I respect have claimed his words are important must reads. but. I really don’t agree. I don’t think he really says much that he hasn’t said before. and he embarrasses himself with regard to motion controls. so I wrote up a small rant, once again trying to explain the value of motion control…

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December 28, 2012

controller based mobile gaming?

Brandon Sheffield offers a cool interview with Tim Sweeney at Gamasura. one bit struck me hard:

“when you take that device and broadcast that image to the TV, then suddenly you just have a big, flat mouse-like surface.”

– for some reason this got me excited about the exact opposite experience: controlling your mobile device(s) with your console’s controller.

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October 9, 2012

Modern Introverts vs. Multiplayer Gaming

The sage-like potty mouth Ben “Yahtzee” Crenshaw furthers an interesting point about modern introverts in his latest editorial over at The Escapist, “Hating Multiplayer Creep“. Here is my bloated retort to his witty rant:

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October 2, 2012

The Secret World: ideas for longevity and attraction

In response to this article, I present 3 ideas to make this game (a MMO of global conspiracy and magic) more relevant:

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August 7, 2012

Donkey Kong Country Returns for Wii – 2 out of 2 hearts

Kong KongSince I so rarely complete a video game, and they take so many goddamned hours to “complete,” I thought I should struggle to post up some form of review. so. here goes.

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July 12, 2011

Luigi’s Haunted Mansion thoughts

wrote up some thoughts on this game, in response to an analysis on Gamasutra by Josh Bycer (which I felt could have gone further).

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April 8, 2011

Sleeping Gods: The meaning of “video games” (as computer-driven interaction systems?)

This was initially posted as a response to Tadhg Kelly’s blog post Techthulhu [Games and Future Fantasy] [@ whatGamesAre.com].

I think lack of sleep, yesterday’s ruminations on biometrics, and a few weeks of dissecting the philosophy behind joss whedon’s entertainment efforts all came together for me just now, to make a perfectly crazy ass rant. I started to re-read this and cringed. it might seem to contradict itself from once sentence to the next? is it one of THOSE crazy-as-fuck level rants? … huh. I dunno. but some of it struck me as very interesting. So i’m recording it here in my blog. hopefully revisit later (to either rethink it, or revise it to be easier to read). woof.
:::

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