Archive for ‘ideas’

July 15, 2014

More Jedi concepts, and some storyboards

Some more quick crappy art, to facilitate a mostly private conversation for a long simmering project.

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July 10, 2014

Jedi Concept Art

Started working on visual effects for Alan Winston’s Jedi6 project again recently. Briefly obsessed over the idea of designing all CGI objects with elements from the old KBVRtv studio. Which led to these quick concept sketches.

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February 12, 2014

Dream to Hero? (vidHero)

quick question for anyone: has there ever been a hero who only manifested his alterego when dreaming?

Marvel/Miracle Man was reinvented into something that swapped dimensions with its alterego, and that other dimension was a sort of permanent dream state. Etrigan the Demon takes over Jason Blood… but I can’t remember if sleep is involved. Dani “Mirage” Moonstar could manifest illusions of people’s fears or wishes. and of course there’s Shazam, Sasquatch (alpha flight), the hulk, etc. plenty of heroes who seem to get knocked out, then pop back up as somehting more powerful. just now sure “getting knocked out” has ever been a requirement…

Feels like there must have been a dreaming hero somewhere in the DC or Marvel pantheon, i just can’t remember them right now. Help!

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January 22, 2014

Nintendo WiiU – should go TOY crazy (NFC)

Since PS4 and Xbone are selling millions, and WiiU is still choking, many analysts are preaching Nintendo’s doom, and returning to this bizarre idea they need to flush all their IPs out to the mobile market. Michael Pachter has been suggesting this insane notion for years (god love ‘im). Reading this collection of smart op-eds at Gamasutra and this featured blog post by Chip Sineni (mostly poo-pooing that poop idea), I was struck by a different idea which has me all excited. so i’m storing it here on the blog for posterity.

my armchair solution: the best thing Nintendo could do is go whole hog at the NFC toy angle.

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December 28, 2012

controller based mobile gaming?

Brandon Sheffield offers a cool interview with Tim Sweeney at Gamasura. one bit struck me hard:

“when you take that device and broadcast that image to the TV, then suddenly you just have a big, flat mouse-like surface.”

– for some reason this got me excited about the exact opposite experience: controlling your mobile device(s) with your console’s controller.

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November 1, 2012

Environment as Character through Experience

This Polygon Story really blew me away, Tracey Lien’s Exploring player agency through art.

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October 2, 2012

The Secret World: ideas for longevity and attraction

In response to this article, I present 3 ideas to make this game (a MMO of global conspiracy and magic) more relevant:

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February 21, 2012

internet rant: about some other ranting about ranting ranter rants

A story made “the cut” at PAreport today, which seems to tie into a bigger social problem I’ve seen rear up repeatedly over the past few months (years?). The problem: the consumer’s sense of entitlement.

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December 7, 2011

Midichlorians: Mysticism as Technobabble (or: Part One of Why Everyone is Wrong About the Prequels?)

I think I’ve now gathered enough nerdy notes to write an epic treatise on why the Prequels are in fact dramatically misunderstood and under-appreciated. Since it is so popular to hate George Lucas instead of thinking for yourself, I think it’d be worth writing something.

Below is one piece of the puzzle: explaining Midichlorians

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October 6, 2011

eReaders and digital books – doomed?

Has anyone seen any good examples of digital comic books? (on eReaders or otherwise) If so, please comment.

I’ve come to think of comic books as my pulpy guilty pleasure. but I can’t stand them in any digital form I’ve seen. Whenever the-inevitable-transition-to-eBooks comes up, i think about comics. I’m sure I’ll enjoy fine literature in an eReader (potentially much easier to look up words, or references, influences, other people’s insights, etc.). But I think this is because some part of me treats reading “great literature” as a form of work. I can’t deny that eReaders offer many advantages as a tool for exploring great literature.

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