hmmm. where is the track

Soooo. what did i do today? um. bought some comics. picked up some cash to hold me over until my new check card arrives (i cancelled my current card during PAX, when i thought i’d lost my wallet). spent all this cash on groceries. cleaned up parts of the kitchen. i’d swear i did some actual work work in the morning, but can’t remember for the life of me.

in the afternoon, just before bundling up our comcast modem and taking over to a friend’s house (since he moved out last week and needed the modem to setup his new internets), i blew a bunch of time reformatting my initial storyboards into a word doc that could be edited by my employers. looks great in open office, so i hope they can actually edit it in the word97 export. hmm.

just now i spent a couple hours sorting a big backlog of emails that have been hovering for months. (reducing my hotmail inbox from 190 to 30).

it seems like there is much to do. but I’ve only just come out of the haze of last week’s insanity, and haven’t regained the trains of thought that were piled up before.

occurs to me i need to refine at least 5 story boards, which were basically sloppy stick figures. shouldn’t wait for the employers to call me on them. hmm. but i’ve been kind of mystified by their lack of communication so far. hmm.

also need to work on the “fun funeral” flash game, so i’ll have something to show at the next meeting. came up with an idea on how to circumvent the over-long intro animation (for now). hmm.

but really, i feel like i should be working on vidHero #2. because i’d planned to have it finished by september, and here we are. EEK. i keep thinking about it. at least 3 different times during every day, for a week or three now. many strange conflicting thoughts about goals (dumbed down. action packed. reinventing the flashback. obsessively true to downtown portland building layouts), and arbitrary rules (beginning and ending each flashback with words that cover the transition. handling each moment of violence with at least 3 buildup and 2 aftermath frames, to improve the pacing/reader-thrill. working in more bullet holes that show last and next page artwork).

and part of me recalls jotting down many different specific notes in text files and on artwork and binder paper, while i was cranking out the first issue. i’m kind of dreading the process of digging all of these up and seeing how they all work together (or conflict). In general, the whole idea was just to make the second issue tell the story of a climactic violent fight, and fuck around with flashbacks to work in more “boring/funny” scenes that i cut from the first issue. It doesnt’ do much to sum up my thoughts on joey shoemocker though. which became the point. at some point. hmm.

anywho. that is where i am today. just thought i should post for posterity.

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